Save, Open, Export, and Capture
Tell the agent what artifact you need. It operates the workbench, waits for the matching file operation to finish, activates the prepared artifact, and reports the verified result.
Create a project with the right settings
Include the project settings in the first request:
- Name — the human-readable project name;
- Format — GeckoLib 5, Bedrock, GLB, or glTF;
- Namespace — required for Minecraft formats;
- Model path — the export-safe asset name and path;
- Texture canvas — 16, 32, 64, 128, or 256 pixels square.
Create a GeckoLib 5 project named Ember Stag.
Use namespace wildwood, model path creatures/ember_stag, and a 64px texture.
The agent chooses the smallest texture canvas that can preserve the requested detail and validates target-specific settings before authoring.
Save the editable project
Save the current editable project as an .ashfox file.
Deliver it to artifacts/ and verify the final filename and size.
The .ashfox file contains the project structure and required texture data.
Keep it when future editing is expected.
Continue from an existing project
Load my .ashfox project, inspect its current revision and target, and summarize
the model before making any changes.
The agent starts the open operation. Browser security may ask you to select the local file; the agent resumes after the selection and confirms the loaded project revision.
Export a finished asset
Validate the current project for its configured target.
Fix blocking findings, export it, deliver the artifact to artifacts/, and
verify the final filename, extension, and size.
GeckoLib 5, Bedrock, and glTF use ZIP when the target needs several related files. GLB can contain geometry, animation, and textures in one binary.
See Choose an export format for the exact result of each option.
Capture a GIF
Ask for either the build process or a selected animation:
Capture the build process at 10fps with the full asset framed clearly.
Deliver the GIF to artifacts/ and verify the result.
Capture the selected idle animation at 10fps in Studio lighting.
Deliver the GIF to artifacts/ and verify the result.
Capture uses the requested camera and environment and does not modify the project.
Verify delivery
The agent should report an artifact only after the workbench marks the same operation as succeeded and the file exists at the final location.
Expected extensions:
- editable source:
.ashfox; - multi-file target:
.zip; - embedded 3D asset:
.glb; - capture:
.gif.