ashfox Docs
ashfox turns a model request into an editable low-poly asset you can watch, correct, save, and export in the browser. There is nothing to install and no account to create.
Blockbench is optional. The quickest path uses only ashfox and an AI agent with browser access.
Start in three steps
- Copy the one-line manifest instruction in Get started.
- Paste it into Codex desktop app, Cursor, or another browser-capable AI agent.
- Describe the asset you want, including its style, export format, important details, and animation.
The manifest tells the agent how to open ashfox and prepare the empty project. The agent builds inside the live viewport and uses the activity receipt and Undo to review complete changes.
What you can make
- articulated low-poly creatures, vehicles, props, and blocks;
- pixel textures with consistent UV scale;
- bones, pivots, and reusable animation clips;
- build-process and animation GIFs at 10fps;
- GeckoLib 5, Bedrock, GLB, and glTF exports.
Choose a guide
- Get started — connect an agent and make your first asset.
- Create and refine — write better requests, review details, and correct the result.
- Explore example assets — ask the agent to inspect the tractor, rocket, and kirin projects.
- Save, open, export, and capture — keep the editable project and download finished files.
- Choose an export format — decide between GeckoLib 5, Bedrock, GLB, and glTF.
- Troubleshooting — solve common browser, texture, animation, and download problems.
Your files stay local
ashfox stores the working project in your browser. It does not require a database or upload your project to an ashfox server. A file leaves the browser only when you choose to save, export, or download a capture.
Ready to make something?
Get agent instructions →