IMAGINATION, COMPILED.

Assets
as Code.

Built for voxel games.

Define models, textures, and sounds in code. Version them in Git. Build them with Ashfox.

Paste into Codex, Claude Code, or your preferred agent CLI.

01 / ModelGriffin guardian
Griffin guardian with golden armor and wide wings
Griffin / animated model
Viewpoint

From source to game.

  1. 01

    Define

    Describe models, textures and sounds in native .ashfox files.

  2. 02

    Inspect

    Check the source. Look at the model and pixels. Listen to the sound.

  3. 03

    Review

    Commit the source. Review its diff alongside captures and build evidence.

  4. 04

    Build

    Compile with a pinned toolchain. Deliver the verified outputs to your game.

Adopt Assets as Code →

02 / PNG

Pixel textures.

A sword and a gem, compiled from native source.
Explore the pixel art, then download a PNG for your game.

Get the complete item sources ↗
Iron sword pixel item
Download image ↓

03 / WAV

Procedural sound.

Birdsong shaped from bright whistles and delicate trills.
Compare two renditions, then take the WAV into your game.

Get the sound source ↗
MORNING BIRDSONGWaveform of synthesized birdsong
Download sound ↓

Press play to hear it.

The source is yours.

Keep the asset definition alongside your game code.
Use your coding agent to change it, inspect the result, and commit the source.

Browse example sources ↗
.ashfox
Loading source…
Generated Griffin model

Complete creatures.

Follow complete creatures from source to animated output. Explore shared components, texture surfaces and authored motions.

Build replays reconstructed from the finished models.

Explore the shared source project ↗

Watch the build replay

Build for your game.

Explore formats and compatibility ↗

IMAGINATION, COMPILED.

Start with your agent.

Get started ↗Documentation